Well... here we are again.
It's been a while since we've put real effort into this site, and honestly, it's been even longer since we've felt this excited about game development. But things change, inspiration strikes when you least expect it, and sometimes you just need to hit the reset button and start fresh.
So that's exactly what we did.
We've completely revamped the site from the ground up. New design, mobile-friendly navigation, individual game pages that actually do our projects justice, and—perhaps most importantly—a working contact form so you can actually reach us. (Shocking, I know.) We even optimized all our images because apparently that matters for loading times. Who knew?
But here's the thing: the site wasn't the problem. It never was. The problem was us stepping away from what we love doing—making games. Life gets in the way, priorities shift, and before you know it, your passion project becomes that thing you'll "get back to eventually." Well, eventually is now.
We've got Dodgy Rush still chugging along on mobile, Moon's Adventure and Milo Bullet Storm ready to play right in your browser, and a head full of ideas for what comes next. The creative itch is back, and this time we're not ignoring it.
So what does that mean for you? More games. More updates. More honest blog posts about the ups and downs of indie development. Maybe even some behind-the-scenes stuff if we can figure out how to make that interesting. (No promises.)
This isn't some grand comeback announcement with fireworks and a roadmap carved in stone. It's just us, getting back to doing what we love, one game at a time. And if you want to come along for the ride, we'd be happy to have you.
Thanks for sticking around. Or for just stumbling across this site for the first time. Either way, we're glad you're here.
Now if you'll excuse us, we've got some games to make.
— The LastPlace Games Team